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Approved Prestige

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Post  Admin Tue Feb 02, 2010 6:42 pm

KENSAI
The class has been approved for game play, the following changes have been made to the Signature Weapon portion of the class

Class Level Weapon Bonus XP Cost
2nd +1 160
4th +2 640
6th +3 1,440
8th +4 2,560
10th +5 4,000

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Post  Admin Thu Feb 11, 2010 7:30 pm

LION OF TALISID
The class has been approved for game play, the following changes have been made to the class

Moved Exalted Companion to 6th level

Removed Leonal’s roar, and replaced it with summon Loin of Talisid 3 times per day, which last 1/round a character level

Celestial Dire Loin
Large Animal
Hit Dice: 16d8+48 (120 hp)
Initiative: +2
Speed: 40 ft. (8 squares)
Armor Class: 17 (–1 size, +2 Dex, +6 natural), touch 11, flat-footed 15
Base Attack/Grapple: +12/+24
Attack: Claw +20 melee (2d4+8 )
Full Attack: 2 claws +20 melee (2d4+8 ) and bite +14 melee (2d6+4 )
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab, pounce, rake 2d4+4, smite evil
Special Qualities: Low-light vision, scent, darkvision (60ft), DR 10/magic, resistance to acid, cold and electricity 10, SR 25
Saves: Fort +13, Ref +12, Will +11
Abilities: Str 27, Dex 15, Con 17, Int 3, Wis 12, Cha 10
Skills: Hide +7*, Jump +14, Listen +6, Move Silently +11, Spot
+7, Swim +10
Feats: Alertness, Improved Natural Attack (claw), Improved Natural Attack (bite), Run, Stealthy, Weapon Focus (claw)
Challenge Rating: 10
Alignment: Always neutral good

Combat
Smite Evil (Su): Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe.
Improved Grab (Ex): To use this ability, a dire tiger must hit with its bite attack. It can then attempt to start a grapple as a free
action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.
Pounce (Ex): If a dire tiger charges, it can make a full attack, including two rake attacks.
Rake (Ex): Attack bonus +18 melee, damage 2d4+4.
Skills: Dire tigers have a +4 racial bonus on Hide and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.

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Post  Admin Fri Mar 05, 2010 3:04 pm

Seeker of the Misty Isle

The class has been approved for game play, the following changes have been made to the class

Find the path (6th level) and Discern location (10th level); can be used but only in their quest to find the the misty isle, before using these ability's the player must state their purpose and given sufficient evidence failure will result in the spell not working

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